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Closed

Rotation of Asteroid with Base

description

We created a new asteroid for a friend to start building his own base. As you know, we can't rotate the asteroid in-game when placing it. Sadly, the good 'side' of the asteroid is facing away from the light source. I rotated the asteroid 90 degrees (yaw) anti-clockwise. I did the same for the station that was on the asteroid... but they don't match up like before. Am I missing something?

It would be really really awesome if we could select 'Asteroid' and then 'Base' on the list, and then rotate them together. Or maybe there is a way and I'm just not familiar enough with the program to do it.

Any help is very welcome. Thank you.
Closed Feb 2, 2016 at 1:56 AM by midspace
This issue has been migrated to GitHub.
See the following link:
https://github.com/midspace/SEToolbox/issues/44

comments

midspace wrote Nov 13, 2014 at 9:08 PM

The 'rotation' function for ships and stations, rotates the cubes inside the grid, to change internal grid.
The internal grid is arranged on X, Y and Z axis, and is primarily used to fix the direction a prefab ship spawns, otherwise is can spawn facing the wrong direction.

This does not rotate the entire structure.
This is why it is called 'Rotate cubes ...'

I will keep this task open however as a request to add a 'rotate structure' function.
KeenSWH really should have added the ability to paste/rotate stations.

wrote Nov 13, 2014 at 9:08 PM

chromosomekeep wrote Nov 15, 2014 at 1:47 PM

I agree that KeenSWH should have this ability. I deeply appreciate that you will attempt to add this functionality. Thank you very much!

wrote Feb 2, 2016 at 1:56 AM