Memory not being freed, aka HUGE memory leak


Hi there,

Everytime one tries to import a model and create a ship with it, the memory used to register the model is never freed or released, meaning that the program's memory usage will get bigger and bigger as models get imported.
The easier workaround would be to save the current scene inside a temporary file once the model has been converted, and delete the model from the RAM as it's not usefull anymore once it has been converted and put inside a file.
Closed Feb 2, 2016 at 1:48 AM by midspace
This issue has been migrated to GitHub.
See the following link:


midspace wrote Oct 2, 2015 at 4:10 AM

Memory handling in .Net is very different from common applications.
Objects are freed up automatically at intervals by the operating system by a process call Garbage Collection.
I cannot forcefully free up the memory in SEToolbox. I can add in some additional commands to speed up the process but this goes against all recommendations.

wrote Feb 2, 2016 at 1:48 AM