X Y and Z

Topics: Questions/Advice
Dec 8, 2015 at 3:52 AM
So I am on my planet base and I did some stone mining.

GPS:mygpslocation:82808.44:100011.64:110617.57:

I have several items as such

GPS:Stone:82351.61:100632.54:110523.02:
GPS:Stone:82351.73:100632.20:110523.08:
GPS:Stone:82808.44:100011.99:110617.99:

Now I want these to be a few feet from me in a straight line like | | | so they are one after the other.

How do I do this with X Y Z?

Because I don't understand at all what X Y and Z even are.

But I'm sure Z is the Height as in how high or low it is.

but X and Y got me confused.
Coordinator
Dec 8, 2015 at 8:32 AM
X, Y, Z coordinates is a way of arranging things in 3 dimensional space.
If you are interested in reading up on such things you can try the wikipedia article.
https://en.wikipedia.org/wiki/Three-dimensional_space_(mathematics)

More than likely, it'll hurt your head just as much as mine.

Probably more to the point, is why exactly do you want to position the floating Stone ore in a line in front of you?
Is it for easy collection?
Creating a scenario for other players?
Arming a kinetic weapon?


If it's the first, wanting to collect them, then I suggest using my Admin helper mod.
http://steamcommunity.com/sharedfiles/filedetails/?id=316190120
It has a variety of text commands which you enter in the chat text box.
One of them is "/collectobjects 100", which will collect all floating bits of ore, components, ingots and tools within the specified 100m, and place them directly in front of you.

If you are creating a scenario or arming a kinetic weapon, then Space Engineers allows you to create items in space, and drop them in front of you.
Dec 8, 2015 at 12:10 PM
Edited Dec 8, 2015 at 12:10 PM
nah I just want to better understand X Y and Z on a planet. Putting the objects in a line is just for experimentation
Coordinator
Dec 9, 2015 at 9:14 AM
Before you can calculate where to place the stone ore, you will need to calculate a vector from where you player is standing.
Based on that, it would run out in a line in the direction they are facing.
Sadly, I have not added the direction the player faces into SEToolbox.